﻿using System;
using UnityEngine;

// Token: 0x02000411 RID: 1041
[Serializable]
public class AnimeParam_Float
{
	// Token: 0x060019F4 RID: 6644 RVA: 0x000A6620 File Offset: 0x000A4820
	public void Set(Animator anm)
	{
		anm.SetFloat(this.name, this.val);
	}

	// Token: 0x04001CD8 RID: 7384
	public string name;

	// Token: 0x04001CD9 RID: 7385
	public float min;

	// Token: 0x04001CDA RID: 7386
	public float max = 1f;

	// Token: 0x04001CDB RID: 7387
	public float val;
}
